- Published: September 2024
- Pages: 245
- Tables: 42
- Figures: 45
Haptic technology offers new opportunities to amplify and transform immersive content and experiences. The Global Haptics Market 2025-2035 provides an in-depth analysis of the rapidly evolving haptics industry. This report offers valuable insights into market trends, technological advancements, and growth opportunities in the global haptics market over the next decade.
Growth in the haptics market is being driven by increasing demand for enhanced user experiences in consumer electronics, automotive interfaces, healthcare applications, and industrial settings. This report examines the various types of haptic technologies, including electromagnetic actuators, piezoelectric systems, electroactive polymers, and emerging solutions such as surface haptics and mid-air feedback.
Key highlights of the report include:
- Market Overview and Forecasts: The report provides detailed market size estimates and projections from 2025 to 2035, segmented by technology type, device category, and geographical region. It offers a comprehensive analysis of market drivers, restraints, opportunities, and challenges shaping the industry's future.
- Technology Analysis: An in-depth examination of current and emerging haptic technologies, including electromagnetic actuators (ERMs, LRAs, VCMs), piezoelectric actuators, electroactive polymers (EAPs), shape memory alloys (SMAs), surface haptics, button haptics, contactless haptics, and kinesthetic feedback systems. The report evaluates the strengths, weaknesses, opportunities, and threats (SWOT) for each technology.
- Application Insights: The study explores various applications of haptic technology across multiple sectors, including:
- Consumer Electronics: Smartphones, tablets, wearables, gaming controllers, and AR/VR devices
- Automotive: Human-Machine Interfaces (HMI), steering wheels, seats, and Advanced Driver Assistance Systems (ADAS)
- Healthcare and Medical: Surgical robotics, rehabilitation devices, medical training simulators, and prosthetics
- Industrial and Manufacturing: Human-robot collaboration, teleoperation systems, and training simulations
- Competitive Landscape: A comprehensive analysis of key players in the haptics market, including their product offerings, market strategies, and recent developments. The report profiles leading companies and emerging startups shaping the industry's future. Companies profiled include .Lumen, 7Sense, Actronika, Afference, Aito, AI Silk Corporation, bHaptics Inc., Biospectal, Boréas Technologies, BrainCo, Cambridge Mechatronics, Continental AG, CuteCircuit, Dätwyler, Embr Labs, Emerge, F&P Personal Robotics, Fluid Reality, Franka Emika, General Vibration, H2L Technologies, Haply Robotics, HaptX, Haptontech, Holst Centre, Immersion Corporation, KEMET, LEAP Technology, Marion Surgical, Mateligent GmbH, Meta, Microtube Technologies, Miraisens Inc., Motion Lib, NewHaptics, OneCourt, Peratech, Piezotech Arkema, Realmagic Semiconductor, SenseGlove, Sensel, Smart-Ship, StepVR, StretchSense, SynTouch Inc., TEGWAY, Teslasuit, Thor Innovation (Suzhou Thor Electronic Technology Co., Ltd.), TITAN Haptics, Ultraleap, UltraSense Systems Inc., Valkyrie Industries, Wave Company, and WeART Srl.
- Future Outlook and Emerging Trends: Insights into technological advancements, potential disruptive technologies, and long-term market predictions extending to 2035 and beyond. The report identifies key growth areas and innovation hotspots in the haptics industry.
- Regional Analysis: A detailed examination of haptics market dynamics across North America, Europe, Asia-Pacific, and other regions, highlighting regional adoption trends and growth opportunities.
- Value Chain Analysis: An overview of the haptics industry value chain, from component suppliers to device manufacturers and end-users, providing a holistic view of the market ecosystem.
- Regulatory Landscape: An examination of relevant regulations and standards affecting the development and adoption of haptic technologies across different regions and applications.
This report is an essential resource for:
- Haptics technology developers and manufacturers
- Consumer electronics companies
- Automotive OEMs and suppliers
- Healthcare and medical device manufacturers
- Industrial automation and robotics companies
- Investment firms and financial analysts
- Market researchers and consultants
- Government agencies and policymakers
Key features of the report include:
- Over 100 tables and figures providing clear, data-driven insights
- Detailed company profiles of more than 50 key players in the haptics industry
- Comprehensive market size and forecast data segmented by technology, application, and region
- In-depth analysis of emerging technologies and their potential impact on the market
- Expert commentary on market trends, challenges, and opportunities
The global haptics market is poised for significant growth, with increasing demand for more intuitive and immersive user interfaces across various industries. This report provides a thorough understanding of the current market landscape, emerging technologies, and future growth prospects, making it an invaluable tool for decision-makers looking to capitalize on opportunities in the haptics sector. By leveraging extensive primary and secondary research, including interviews with industry experts and analysis of proprietary data, The Global Haptics Market 2025-2035 offers unparalleled insights into this dynamic and rapidly evolving industry. Whether you're a technology provider, device manufacturer, investor, or researcher, this report will equip you with the knowledge and understanding needed to navigate the exciting future of haptic technologies.
1 EXECUTIVE SUMMARY 13
- 1.1 Market Overview 13
- 1.2 Market Forecasts 14
- 1.3 Technological Trends 17
- 1.4 Current and Emerging Technologies 18
- 1.5 New Markets 21
- 1.6 Regulatory Landscape 22
- 1.7 Types of haptic 24
- 1.8 Technology Readiness 25
- 1.9 Value chain 27
2 INTRODUCTION 28
- 2.1 Definition and Basic Concepts 28
- 2.2 Types of Haptic Feedback 30
- 2.2.1 Tactile Feedback 30
- 2.2.2 Kinesthetic Feedback 31
- 2.3 Haptic Perception and Human Factors 32
- 2.4 Importance of Haptics in Human-Machine Interaction 33
- 2.5 Limitations 35
3 HAPTIC TECHNOLOGIES AND MECHANISMS 36
- 3.1 Electromagnetic Haptic Actuators: ERMs, LRAs, VCMs and Emerging Options 38
- 3.1.1 Overview 38
- 3.1.2 Eccentric Rotating Mass Motors (ERMs) 40
- 3.1.3 Linear resonant actuators (LRAs) 41
- 3.1.4 Voice coil motors (VCMs) 43
- 3.1.5 Multiple actuators 44
- 3.1.6 Commercial activity 45
- 3.2 Piezoelectric Actuators 47
- 3.2.1 Overview 47
- 3.2.2 Materials 49
- 3.2.3 Devices 50
- 3.2.4 Commercial activity 52
- 3.2.5 SWOT Analysis 54
- 3.3 Electroactive Polymers (EAPs) 56
- 3.3.1 Overview 56
- 3.3.2 Types 57
- 3.3.3 Piezoelectric Polymers 59
- 3.3.4 Dielectric elastomers (DEAs) 59
- 3.3.5 Commercial activity 61
- 3.3.6 SWOT Analysis 64
- 3.4 Shape Memory Alloys (SMAs) 65
- 3.4.1 Overview 65
- 3.4.2 Properties 66
- 3.4.3 Commercial activity 67
- 3.4.4 SWOT Analysis 69
- 3.5 Surface Haptics 70
- 3.5.1 Overview 71
- 3.5.2 Technologies 73
- 3.5.3 Applications 75
- 3.5.4 Commercial activity 77
- 3.5.5 SWOT Analysis 79
- 3.6 Button Haptics 81
- 3.6.1 Overview 82
- 3.6.2 Applications 83
- 3.6.3 Commercial activity 85
- 3.6.4 SWOT Analysis 86
- 3.7 Contactless/Mid-Air Haptics 88
- 3.7.1 Overview 88
- 3.7.2 Applications 89
- 3.7.3 Commercial activity 90
- 3.7.4 SWOT Analysis 91
- 3.8 Kinesthetic Haptics 92
- 3.8.1 Overview 92
- 3.8.2 Applications 93
- 3.8.3 Commercial activity 94
- 3.8.4 SWOT Analysis 96
- 3.9 Thermal Haptics 98
- 3.9.1 Applications 99
- 3.9.2 Commercial activity 100
- 3.10 Emerging Haptic Technologies 101
4 HAPTIC CONTROLLERS AND DRIVERS 103
- 4.1 Analog Drivers 103
- 4.2 Digital Drivers 104
- 4.3 Haptic Processing Units (HPUs) 106
- 4.4 Software and Algorithms for Haptic Rendering 107
5 MARKET DYNAMICS 109
- 5.1 Market Drivers 109
- 5.2 Market Restraints 110
- 5.3 Market Opportunities 111
- 5.4 Market Challenges 113
6 CONSUMER ELECTRONICS 115
- 6.1 Smartphones and Tablets 115
- 6.1.1 Overview 115
- 6.1.2 Revenues 116
- 6.2 Wearables 117
- 6.2.1 Overview 117
- 6.2.2 Applications 118
- 6.2.2.1 Wrist-worn wearables 118
- 6.2.2.2 Smartwatches and activity trackers 119
- 6.2.2.3 Audio wearables 120
- 6.2.3 Revenues 121
- 6.3 Laptops and Peripherals 123
- 6.3.1 Overview 123
- 6.4 Smart Home Devices 125
- 6.4.1 Overview 125
- 6.5 Gaming and Entertainment 126
- 6.5.1 Console Gaming Controllers 128
- 6.5.2 PC Gaming Peripherals 129
- 6.5.3 Mobile Gaming Haptics 130
- 6.5.4 Revenues 131
- 6.6 AR/VR/XR 133
- 6.6.1 Overview 133
- 6.6.2 Applications 134
- 6.6.2.1 XR accessories 135
- 6.6.2.2 Controllers 136
- 6.6.2.3 Headsets 138
- 6.6.2.4 Haptic gloves 140
- 6.6.2.5 Haptic vests 141
- 6.6.3 Revenues 142
7 AUTOMOTIVE HAPTICS 145
- 7.1 Overview 145
- 7.2 Applications 145
- 7.2.1 Vehicle interiors 145
- 7.2.2 Automotive HMI 148
- 7.2.3 Advanced Driver Assistance Systems (ADAS) 149
- 7.2.4 Vehicle steering wheels 151
- 7.2.5 Car seats 152
- 7.3 Accelerator pedals 153
- 7.4 Vehicle center consoles 154
8 HEALTHCARE AND MEDICAL 156
- 8.1 Overview 156
- 8.2 Applications 157
- 8.2.1 Surgical Robotics and Haptic Feedback 157
- 8.2.2 Rehabilitation and Physical Therapy 159
- 8.2.3 Medical Training and Simulation 160
- 8.2.4 Prosthetics and Haptic Interfaces 161
9 INDUSTRIAL AND MANUFACTURING 163
- 9.1 Overview 163
- 9.2 Applications 163
- 9.2.1 Human-Robot Collaboration 164
- 9.2.2 Teleoperation and Remote Handling Systems 165
- 9.2.3 Training and Simulation in Industrial Settings 166
10 COMPETITIVE LANDSCAPE 167
- 10.1 Overview 167
- 10.2 Main players 168
- 10.3 Competitive Strategies and Recent Developments 169
11 FUTURE OUTLOOK AND EMERGING TRENDS 170
- 11.1 Technological Advancements 170
- 11.2 Market Predictions 171
- 11.3 Potential Disruptive Technologies 173
- 11.4 Long-term Market Outlook (2035 and beyond) 173
12 MARKETS AND FORECASTS 174
- 12.1 Forecast by type of haptics 176
- 12.2 Forecast by device type 177
- 12.3 Forecast by actuator technology 179
- 12.4 Forecast by application 180
- 12.5 Regional market analysis 181
13 COMPANY PROFILES 183 (54 company profiles)
14 APPENDICES 237
- 14.1 Research Methodology 238
- 14.2 List of Abbreviations 238
15 REFERENCES AND SOURCES 239
List of Tables
- Table 1. Haptics market overview. 13
- Table 2. Global Haptics market, 2020-2035 (Millions USD). 14
- Table 3. Global Haptics revenue by device type, (2020-2035) (Millions USD). 16
- Table 4. Technological trends in haptics. 17
- Table 5. Global regulations related to haptics. 22
- Table 6. Types of haptics. 24
- Table 7. Technology readiness and adoption: Haptics. 25
- Table 8. Core vs peripheral haptics. 32
- Table 9. Limitations of haptic technology. 35
- Table 10. Haptic actuation technologies. 36
- Table 11. Electromagnetic haptics actuator and driver companies. 45
- Table 12. Piezoelectric actuator materials. 49
- Table 13. Piezoelectric actuator market players. 52
- Table 14. Types of electroactive polymer (EAP). 57
- Table 15. Electroactive Polymers (EAP) market players. 61
- Table 16. Shape memory alloyws market players. 67
- Table 17. Surface Haptics market players. 77
- Table 18. Button haptics market players. 85
- Table 19. Contactless/Mid-Ari Haptics market players. 90
- Table 20. Kinesthetic Haptics market players. 94
- Table 21. Thermal haptics market players. 100
- Table 22. Emerging Haptic Technologies. 101
- Table 23. Market drivers for haptic technologies. 109
- Table 24. Market restraints for haptic technologies. 110
- Table 25. Market opportunities for haptic technologies. 111
- Table 26. Market challenges for haptics. 113
- Table 27. Global revenues for smartphone haptics (2020-2035). 116
- Table 28. Wrist-worn wearables products. 118
- Table 29. Smartwatches and activity trackers products. 119
- Table 30. Haptics audio wearables. 120
- Table 31. Global revenues for wearables haptics (2020-2035). 121
- Table 32. Global revenues for Gaming haptics (2020-2035). 131
- Table 33. Wearable haptic interfaces in VR. 138
- Table 34. Haptic gloves products. 140
- Table 35. Global revenues for VR haptics (2020-2035). 143
- Table 36. Haptics in vehicle interiors. 146
- Table 37. Main players in haptics. 168
- Table 38. Global Haptics market, 2020-2035, by type of haptics (Millions USD). 176
- Table 39. Global Haptics market, 2020-2035, by device type (Millions USD). 177
- Table 40. Global Haptics market, 2020-2035, by actuator technology (Millions USD). 179
- Table 41. Global Haptics market, 2020-2035, by application (Millions USD). 180
- Table 42. Global Haptics market, 2020-2035, by region (Millions USD). 181
List of Figures
- Figure 1. Global Haptics market, 2020-2035 (Millions USD). 15
- Figure 2. Global Haptics revenue by device type, (2020-2035) (Millions USD). 16
- Figure 3. Haptics market value chain. 27
- Figure 4. META Reality Labs Haptic Glove. 29
- Figure 5. Exploded view of a modern coin-style ERM. 38
- Figure 6. SWOT Analysis: ERM Motors 40
- Figure 7. SWOT Analysis: Linear Resonant Actuators (LRAs) 41
- Figure 8. Exploded view of an LRA. 41
- Figure 9. Apple's Taptic Engine. 42
- Figure 10. Voice coil motor structure. 43
- Figure 11. Mechanical diagram of a 2-layer bending mode piezo actuator. 47
- Figure 12. SWOT Analysis: Piezoelectric Actuators. 54
- Figure 13. Dätwyler DEA stacks. 60
- Figure 14. SWOT Analysis: Linear Resonant Actuators (LRAs) 64
- Figure 15. SWOT analysis for SMAs. 66
- Figure 16. SWOT Analysis: Shape Memory Alloys (SMA). 69
- Figure 17. SWOT analysis for Surface haptics. 76
- Figure 18. SWOT Analysis: Surface Haptics. 79
- Figure 19. Button haptics. 82
- Figure 21. SWOT Analysis: Button Haptics. 86
- Figure 20. Contactless controls through mid-air haptic feedback & gestures. 88
- Figure 22. SWOT Analysis: Contactless/Mid-Ari Haptics. 91
- Figure 23. SWOT Analysis: Kinesthetic Haptics. 96
- Figure 24. Global revenues for smartphone haptics (2020-2035). 116
- Figure 25. Skullcandy Crusher Evo Headphones. 120
- Figure 26. Global revenues for wearables haptics (2020-2035). 121
- Figure 27. Global revenues for Global revenues for Gaming haptics (2020-2035). 132
- Figure 28. Haptic VR Glove. 133
- Figure 29. PlayStation VR2 Sense controllers, 136
- Figure 30. Meta's TruTouch haptics. 137
- Figure 31. Global revenues for Global revenues for VR haptics (2020-2035). 143
- Figure 32. Haptic features in the Telsa Model 3's steering wheel 151
- Figure 33. GM Safety Alert Seat. 152
- Figure 34. Global Haptics market, 2020-2035, by type of haptics (Millions USD). 177
- Figure 35. Global Haptics market, 2020-2035, by type of device type (Millions USD). 178
- Figure 36. Global Haptics market, 2020-2035, by type of actuator technology (Millions USD). 179
- Figure 37. Global Haptics market, 2020-2035, by type of by application (Millions USD). 180
- Figure 38. Global Haptics market, 2020-2035, by type of by region (Millions USD). 181
- Figure 39. SuperBrain 1. 183
- Figure 40. TactGlove DK2. 188
- Figure 41..Lumen headset. 195
- Figure 42. H2L technology. 204
- Figure 43. HEXR Glove. 215
- Figure 44. Teslasuit. 229
- Figure 45. ElecSuit. 235
- Figure 46. TouchDIVER 237